206 | | spending far too long playing, oh, say, WoW or Angry Birds or Sudoku or Rabids Go Home |
207 | | or... This isn't a huge industry because people get some material goods or practical |
208 | | benefit out of it. And people are playing avidly without even a Good Cause to motivate |
209 | | them. So, if we take a page from the game industry's playbook on how to get people |
210 | | revved up and wanting to improve, and on top of that have the icing of Doing Good, |
| 206 | spending far too long playing, oh, say, WoW or Angry Birds or Sudoku or Rabbids Go Home |
| 207 | or... This is a huge industry, but it's not because people get some material goods or |
| 208 | practical benefit out of it. And people are playing avidly without even a Good Cause to |
| 209 | motivate them. So, if we take a page from the game industry's playbook on how to get |
| 210 | people revved up and wanting to improve, and on top of that have the icing of Doing Good, |