Version 4 (modified by Fran Boon, 15 years ago) ( diff )


Dynamic Delphi Decision Making

A module to improve the ability to make decisions in complex scenarios.

User Stories

  • People can contribute ideas to a list
  • People can vote on ideas (which are then represented by a sliding scale)
  • People can revote (their first initial vote is kept, present vote, then a new vote (which is compared to the present vote and updated))
  • Each item is voted upon with paired comparisons which produces a rank.
  • A calculation for uncertainty is done: everyone who can vote - those who did

So there are two scales:

  • one from the calculation from Thurstone (of which code is available for the unit normal conversion table)
  • one with this, but including uncertainty (those who didn't vote).


I think the major part is a lot of nested arrays.

Background Reading (need to request access):


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